my3dbase blog

von Kristian Zimmermann 7. Juni 2024
Description of the Junkers EF 110 kit development by my3dbase.
von noreply 7. April 2024
Description of the Junkers EF 110 kit development by my3dbase.
von Kristian Zimmermann 24. Januar 2024
Bubble Canopy Do 435- fictional
von noreply 29. September 2023
Focke Wulf with BMW 802 engines- model kit development
von noreply 18. August 2023
ARADO E.395 model kit development
von noreply 11. Februar 2023
The EMW A-6 looks definitely cool enough to justify making a model kit for it. And as far as I know, there is no 1:48 scale model kit on the market currently. Some information from the www.nevingtonwarmuseum.com:
von Kristian Zimmermann 10. Oktober 2020
Damit Eure Kekse mit unseren Backförmchen so richtig gut funktionieren haben wir für euch ein paar Tips zusammengestellt. Vorab einmal das Rezept: 100 g Butter 50 g Puderzucker (kann dem eigenen Geschmack angepasst werden) 30 g Ei 200 g Mehl Die Mengen können unter Einhaltung des Mischungsverhältnisses erhöht werden. Zunächst wird der Puderzucker mit der Butter vermengt. Danach wir das Ei hinzugegeben. Anschließend wird das Mehl untergehoben. Wichtig: Damit der Teig die richtige Konsistenz erhält sollte er gekühlt werden; ca 30min im Gefrierfach oder 1-2 Stunden im Kühlschrank.
von Kristian Zimmermann 7. Februar 2020
The PATHFINDER is essentially based on the standard NG-2. But it features a full auto mechanism, voltage indicator and safety catch. Max fps is 130, the rate of fire is approximately 900darts/min.
von Kristian Zimmermann 7. Februar 2020
For this blaster we had to iterate ourselves through 17 different versions. Most deisgn solutions implemented on half- or full length darts where not applikable due to the different type of ammunition. Lets quickly dive into the main design drivers of this blaster.
von Kristian Zimmermann 5. Februar 2020
The NG-2 GOBLIN was designed in 2019 and basically follows the design philosophy of the original NG-1. But, as always, you learn. So the NG-2 was an effort to reduce the overall complexity of a blaster while optimizing it for easy printing and quick assembly. After all, 3Dprinting is rather scalable by simply investing in new machines. However, post processing, assembly, testing and shipping quickly become bottlenecks in production.
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